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This document will explain what can be done, how to do it, and how to transfer a mod to the PS3.
Mutators, these mods are programmed with UnrealScript.
Description: One of the most anticipated UT3 features was the possibility of allowing PS3 gamers to import new community content/mods on their consoles.
Detailed description of the game type PrefixesDM Set the prefix that your game type handles for existing or your own maps (DM to use Deathmatch maps, for instance) PreviewImageMarkup It is possible to load your own images for map preview in the main menu.UFE will copy some templates for generating.ini files.Jam.34 MB warefare Valley.It will bring up a dialog for you to select the files you want, just select the files in a previously cooked mod.For wiley self teaching guides instance, for a new Deathmatch map, go to Instant Action, select Deathmatch, and your map will be there.Jam.94 MB, odysseusdm.Overview, mod support for UT3 on PS3 is based on the PC toolset.Cooked mods will be located in: My GamesUnreal Tournament 3UTGameModsPS3 Cooking To prepare the data, click on the Cook button.This basically starts the cooking process over from scratch.Game types, these mods are programmed with UnrealScript.
The PS3 mods are different, and will need to be handled.
You will create your content for the PS3 just the same as you do for PC (following the above restrictions).
Play and test on PS3, what Is Supported, the following types of mods are supported.Jam.42 KB classicvctfmut.This is because UT3 uses a proprietary version of atrac3 and we are unable to release the tool that is needed to convert.wav files to the format required by the game.By using the MapNameUTFrontend in your.ini, it will guarantee that the package containing your texture is loaded while the main menu (UTFrontend) is loaded.The important section to know about is ckagesToFullyLoadForDLC.These mods are created family health expense tracker and saved with UnrealEd.PackageMyGame Note that the default value is to use the mod name for packagename MyGame utuidataProvider_GameModeInfo Game Copy the value from GameType_PreLoadClass, above FriendlyNameMyGame Name that is listed in the Game Types menu in the game DescriptionThis is my first game type.