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FPS1.40 - Now that the enemy has a body, we will be creating animations for that enemy.
Here we will change the Background color to black (choose whatever you like) and we disable the Mouse Look script: Note: there is one Mouse Look script attached to the 'First Person Controller' and there is one more which is attached to the 'Main Camera'.If we would use transform.FPS1.37 - Now make it so that the enemies can't pass through each other and get congested in narrow hallways for a realistic movement.The other parameters are more or less fine-tuning.FPS1.15 - We'll be learning how to make the gun rotate randomly when a bullet is fired to make the bullets spread out and have some inaccuracy when shooting.It requires the player to jump if he wants to fire at higher targets.Static batching has one crucial requirement: all the objects must use the same material.After putting the texture onto the cubes we can select the Unlit/Transparent shader to see the transparency in Unity: If we press play then we can now see the weapon being perfectly positioned.Occlusion culling gets rid of objects that are occluded by other objects in front.You can just walk up to a gun sitting on the ground and switch it with your current gun by pressing "E".
It takes care of all the math and allows us to add wsad-movement with a first person camera in just a few mouse clicks.
FPS1.44 - Give the enemy the ability to realistically aim his gun at the player and add realistic recoil to the gun every time he fires.12- Skinned mesh renderers, skinned mesh renderers are commonly used on characters that have animated rigs, enabling realistic mesh deformation using physics (ragdoll bodies) or custom animations (walk, jump, etc.).The Shoot Script Alright let's create a new C# Script again, this time we will call it Shoot.This pewdiepie barrels slender based game adds a whole new element to our game design and now it is possible to create an arsenal of guns for the player to choose from.FPS1.33 - Making the AIpathDoor script and the AIpathCell script and basically writing a map in the form of arrays that the enemies will be able to read and use to find their way through the level.FPS1.8 - Make a simple gun that follows the camera and feels like it hase some weight.Video Preview, here is a video of the final game: Requirements, knowledge, this tutorial requires some understanding of the Unity basics.Unity Tutorials like, unity 2D Pong Game in case you never used Unity before.Rocket Shooting The Model Yet again we will use Unity's primitives to create a Rocket model: This time we don't want to have the Rocket in the Hierarchy all the time.